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Lua/Tutorials/Client-side scripts

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Client-side scripts work very similarly to server scripts. The server automatically sends clients scripts when they join, and also when a module is reloaded. But other than that, the only difference is the classes and functions available. Clients cannot spawn vehicles or set their own health, for example; server scripts must do that.

Render event

An important feature of client-side scripts is the ability to render text, images, and primitives. The Render and PostRender events are where you should call drawing functions. They will not work anywhere else.

Draw a red dot in the center of the screen

function Foo()
	Render:FillCircle(Render.Size / 2, 5, Color(255, 0, 0))
end
 
Events:Subscribe("Render", Foo)

This is the most simple example. The Render:FillCircle function takes a Vector2 for screen position in pixels, a number for the circle radius, and a color. Render.Size is a Vector2 that is the size of the screen in pixels. If we divide that by two, we get the center of the screen. The radius is also in pixels.

See also

Creating a speedometer